I have prefabs of game mechanics in my 2D project.
Those mechanics can’t be a tile map.
For example: I have a prefab of a button. It can’t be in a tile map, but I want it to stick to the wall, so rounding its position to the closest number like 1.5,2.5,3.5… But I still want to be able to move it with the “arrow tool”
Is it possible?
The Unity editor supports grid snapping.