Okay, I know that there are a lot of threads about that problem, but I’ve try them and either it does not work for me, either I don’t understand what I have to do… Or the options I have to mess with is not available…
I have Unity 5.5. (the free version) and I’m a complete beginner. Like… The obvious is not obvious for me.
Anyway, the problem is well known: 3D text is visible through other 3D object (walls, cubes, etc) when I try the game.
Here’s what I think I understand I have to do :
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Create a new shader and modify its code with what I want (what type of shader ? Unlit? Standard? Compute?)
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Apply the font texture (of the font I want to use) to that shader. (That part, I can do)
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Apply the shader to a new material created for this purpose (Errr. I can’t. The shader I’ve created is not in the propositions anywhere in the inspector.)
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Apply the new material on the mesh renderer. (Can’t do it since I can’t assign the shader to a new material).
I’ve seen something else, and I don’t know if it’s normal : the font texture is completely uneditable.
Can anybody give me a step by step description of what I have to do to solve the problem?
Thanks a lot (And I really am sorry to post another thread about this subject… I really am)