how to make a 2D player teleport to certain X and Y when they enter a trigger

how do make a 2D player teleport to certain X and Y when they enter a trigger i tried flowing the unity tutorial but the way they showed was specific to there 2D game kit and i couldn’t put it in my game please help

Objects with a Collider component set as “trigger” will receive messages when other collider enter their collider.

So, you can create a game object with a Collider set as “trigger” and a script like this :

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[RequireComponent (typeof (Collider2D))]
public class TeleportTrigger : MonoBehaviour
{
	public enum TriggerType {Enter, Exit};

	[Tooltip ("The Transform to teleport to")]
	[SerializeField] Transform teleportTo;

	[Tooltip ("The filter Tag")]
	[SerializeField] string tag = "Player";

	[Tooltip ("Trigger Event to Teleport")]
	[SerializeField] TriggerType type;

	void OnTriggerEnter2D (Collider2D other)
	{
		if (type != TriggerType.Enter)
			return;
		
		if (tag == string.Empty || other.CompareTag(tag))
			other.transform.position = teleportTo.position;
	}

	void OnTriggerExit2D (Collider2D other)
	{
		if (type != TriggerType.Exit)
			return;
			
		if (tag == string.Empty || other.CompareTag(tag))
			other.transform.position = teleportTo.position;
	}
}

If you already know the position you want the player to move to, check if the player collided with the trigger and set it to the teleport position

[SerializeField] private Transform teleport;

private void OnTriggerEnter( Collider other )
{
    if ( other.CompareTag( "Player" ) )
    {
        other.transform.position = teleport.position;
    }
}

Assuming this is on the trigger game object…