Yeah, nothing else to add really. How would you go about doing that?
Preferably the joystick would spit out Vector 2 values some way some how.
Yeah, nothing else to add really. How would you go about doing that?
Preferably the joystick would spit out Vector 2 values some way some how.
Don’t you already get this back from tilt of the controllers?
Also, these guys might have a lot more current ideas on this topic:
Oh ok, I’ll ask over there. Also yeah the controllers do have that functionality but I want an in-game 3D joystick that you would grab and spit out vector 2 values. Then you could use those values to control some object’s movement for example.
I just found an asset on the Unity Asset Store called VR Interaction Framework that has this exact joystick I’m talking about in it. So ill just reverse engineer that to find out how it works.
https://assetstore.unity.com/packages/templates/systems/vr-interaction-framework-161066
Thanks