I’m trying to make a 3D radar system where pretty much it logs everything with a set range (say x unity world space units), takes their positions and scales it down to a small representation in a sphere.
Instantiating objects with tags/textures is just a matter of creating prefabs. You could even have each object hold a reference to it’s mini version, but that isn’t the best way to make a radar.
I would recommend instead, using a second, orthographic camera as your radar. Give it a SmoothFollow script and target the moving player. Then give everything that should show up a radar symbol as part of their game object. Keep all the radar symbols in a new layer that the radar camera shows and the main camera doesn’t.
You may have to create your own follow script to keep the angle that you want.
This post by Scott Petrovic goes into more detail on Radars.