how to make a 3d sound

Hi, I want to have a radio on my game. For that I just need a cube and the music to come out of that cube so when I get near it it gets louder and opposite. Please help!

Sorry for noobie question

please help

The “Spacial Blend” slider on the audiosource component controls how three dimensional the audio sounds when it is played with the audiosource.
You will usually want it to be either fully 2D or fully 3D.

The roll off curves on the audiosource are how you control at what distance the listener can hear the audiosource, as well as the falloff.

You should do the tutorials as well.

That spacial blend slider is new though, it used to be controlled with a checkbox on the audioclips.

AFAIK PlayClipAtPoint doesn’t function correctly right now. It will always play as 2D. Attach an audiosource component to the object you want to emit sound, and use one of the other play functions.