int players = PhotonNetwork.playerList;
string killer = new Random(0, players);
These are the lines where Unity wants an array, but I dont know how to do it. I’m new to coding and I know I’m doing something painfully obvious. Please help.
Does this help?
PhotonPlayer[] players = PhotonNetwork.playerList;
PhotonPlayer killer = players[Random.Range(0, players.Length)];
Taken from the exit games docs here. Should work, but I don’t currently use photon.
int players = PhotonNetwork.playerList.Length;