How to make a camera follow a sphere without rotating with it.

Trying to make a camera follow a ball that has a rigidbody. But I can’t get it to follow with out rotating with it. And I want to be able to rotate the camera around the ball (Within Limits) How can I do this? I can’t figure it out

Keep the camera out of the ball’s hierarchy (ie don’t make the camera a child of the ball) and give the camera the Mouse Orbit script from Components/Camera-Control. Set the target in the Mouse Orbit script parameters to the ball.