How to make a car drift with wheel colliders?

I want to make my car drift. How to control the slip. I have tried experimenting with many values of side friction stiffness. But my car either slips too much or doesn’t slip at all.I need a car which behaves in a realistic way. The mass of my car is 1500kg.

I have attached the set-up of the wheel colliders.

What is the mass of the rigid body for your vehicle?
Have you tried adjusting the vehicle’s center of mass?

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Mass of the rigidbody is 1500. And yes I have tried to adjust the center of mass but it doesn’t work.If you have any script that you can share.

Consider using Physic Materials for ground. I believe RoadArchitect does this for you.

Also this helped me a bit in the past, not sure if it’s applicable to your project though:
https://github.com/ZeningQu/CarRacingGame
You may have to update some of the scripts if you’re using a recent version of Unity.

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