The title says it!
Well i tried putting a boolean and a ontrigger function and so on but
it still doesn’t work!
Heres the code i made
public var forwardSpeed : float = 3;
public var turnSpeed : float = 2;
function Update() {
var forwardMoveAmount = Input.GetAxis("Vertical")*forwardSpeed;
var turnAmount = Input.GetAxis("Horizontal")*turnSpeed;
transform.Rotate(0,turnAmount,0);
rigidbody.AddRelativeForce(-forwardMoveAmount,0,0);
}