How to make a Cave entrance?

Hello,

my project is getting more and more shape :slight_smile:

So I tried to make a Cave, as you see (screenshot) the cave-entrance looks a bit to bright.

I have only one directional Lightsource with realtime shadows (for a day/night cycle) at the momment in the scene.

What can I do to get a darker apperance in the cave entrance?

Did you tried Ambient Occlusion and Contact Shadows post processing effects?

https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.2/manual/Post-Processing-Main.html

I already tried some differnet settings, but the dark parts are always getting bright.

Is there a way to disable the dynamic gamma/brightness adjustment?

I think you may have the automatic exposure post processing effect on by default. Simply add an override to your global volume for “Exposure” and set the mode to “Fixed”.