Hello,
my project is getting more and more shape
So I tried to make a Cave, as you see (screenshot) the cave-entrance looks a bit to bright.
I have only one directional Lightsource with realtime shadows (for a day/night cycle) at the momment in the scene.
What can I do to get a darker apperance in the cave entrance?
I already tried some differnet settings, but the dark parts are always getting bright.
Is there a way to disable the dynamic gamma/brightness adjustment?
I think you may have the automatic exposure post processing effect on by default. Simply add an override to your global volume for “Exposure” and set the mode to “Fixed”.