how to make a character break apart when hit by a car>

i have a character which follows my character around in my game. I would like to make it so that it breaks apart into each of the different bits of the character when hit by an ingame object.
i have tried to do this using kinematics on separate rigidbodys for each body part but its doesn’t work atall.

If your character is a skinned mesh (you should be more specific about the details), then you will need to model a gibbed character and replace it for the original skinned character. At the moment of gibbing, place all gibs where their respective animated bones are before you activate them (I assume that you want them to be rigidbodies / small ragdolls themselves)