I’ve been learning mecanim recently and I’m getting to where I know what I’m doing with it pretty well, but I’m having a problem. Every jump animation that I’ve tried - and I’ve been through dozens - only takes the character about a foot off the ground, literally no higher than their ankles. This will not do for a platformer where I need the character to jump at least its full body height.
I’ve attempted editing a jump fbx animation to make it go higher, with motionbuilder, and I can’t seem to get the entire body to move a great distance higher without moving limbs into awkward positions.
I’m wondering if perhaps there’s something I’m missing in mecanim itself that would allow the character to jump higher - or do I actually need to edit the fbx animations to make them reach a full platforming style jump height?