How to make a "Clean Build"

Hi,

I keep getting a bunch of these errors when using cloud build :

[Unity] Assets/TextMesh Pro/Examples/Scripts/TMP_TextEventHandler.cs(10,56): error CS0246: The type or namespace name IPointerEnterHandler' could not be found. Are you missing an assembly referenc[code][Unity] Assets/TextMesh Pro/Examples/Scripts/TMP_TextEventHandler.cs(10,56): error CS0246: The type or namespace name IPointerEnterHandler’ could not be found. Are you missing an assembly referenc[/code]

Build works fine locally, also after pushing (collaborate) my teammate can pull and build locally too, so probably this isn’t a “missing file” thing, specially that TextMesh Pro is working fine on both ends.

After doing some research i keep seeing the “clean build” suggestion even in the official support page :

But i don’t have that option :

Am i missing something ?

Thank you

Support page is out of date. Click “Build a combination of targets” from that pulldown menu then on the next page select which targets you want to build and click “Clean Build Selected”.

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Thank you, that worked for us twice and then Cloud build is failing again even after a clean build, but this time the error is new, and there is only 3 of them :

[Unity] Shader compiler: internal error compiling shader snippet type=0 platform=5: Protocol error - failed to read correct magic number
368: [Unity] Shader error in 'Hidden/Post FX/Grain Generator': Internal error communicating with the shader compiler process

370: [Unity] Player export failed. Reason: Shader error in 'Hidden/Post FX/Grain Generator': Internal error communicating with the shader compiler process

I don’t even use that shader in my project, any idea what’s going on please ?

Help im having the same problem