I keep getting a bunch of these errors when using cloud build :
[Unity] Assets/TextMesh Pro/Examples/Scripts/TMP_TextEventHandler.cs(10,56): error CS0246: The type or namespace name IPointerEnterHandler' could not be found. Are you missing an assembly referenc[code][Unity] Assets/TextMesh Pro/Examples/Scripts/TMP_TextEventHandler.cs(10,56): error CS0246: The type or namespace name IPointerEnterHandler’ could not be found. Are you missing an assembly referenc[/code]
Build works fine locally, also after pushing (collaborate) my teammate can pull and build locally too, so probably this isn’t a “missing file” thing, specially that TextMesh Pro is working fine on both ends.
After doing some research i keep seeing the “clean build” suggestion even in the official support page :
Support page is out of date. Click “Build a combination of targets” from that pulldown menu then on the next page select which targets you want to build and click “Clean Build Selected”.
Thank you, that worked for us twice and then Cloud build is failing again even after a clean build, but this time the error is new, and there is only 3 of them :
[Unity] Shader compiler: internal error compiling shader snippet type=0 platform=5: Protocol error - failed to read correct magic number
368: [Unity] Shader error in 'Hidden/Post FX/Grain Generator': Internal error communicating with the shader compiler process
370: [Unity] Player export failed. Reason: Shader error in 'Hidden/Post FX/Grain Generator': Internal error communicating with the shader compiler process
I don’t even use that shader in my project, any idea what’s going on please ?