Hello guys i am making a 3d survival game in unity … i have problem with the terrain generation. . I am making a terrain like minecraft (but mine terrain have high graphics ) with perlin noise but this is’t working …because with perlin noise i can’t make different biomers like some part is desert , some are forest and some sandy …
Can anyone give me suggeations on this…
these kinds of questions really get boring and have been asked so many times. Doing Minecraft is not at all trivial and being able to do a perlin noise height map is just the beginning. At least try to search Unity answers or the internet. there are so many approaches and examples you’ll have to pick yours.