I’ve been browsing the web for quite some time, searching for a good solution to this, but I can’t really find what I want.
(I’m using Blender for my models and animations)
So, here’s my problem:
I’ve never tried making a cutscene before, and I’m not that good with animations either. I’ve been thinking about showing a “pre rendered” animation as a videotexture, but what if the animation has to change, depending on the player’s clothes or surroundings?
I then thought I’d just cut the player’s character control, and just play an animation. But then another problem occured. I can move my my player around with his transform properties, but that won’t activate his walk animation. I could of course do that manually, but I was wondering if there was an easier approach?
Or is there another solution?
I then looked at a replay function (as in cod or Overwatch), and found 2 solutions:
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Make a script save position, transform and animation, and then recreate the scenario. This seems like an overwhelmingly huge task, and it will probably take a lot of space?
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Making a deterministic replay. I seemed like I had to make A LOT of changes to my game, to make that work. (My own collision system, the player control, for example).
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I was wondering, if you could make the camera record while playing, and then simply show the last part when you die?
I don’t want to use any assets for this, as I want to learn how to make it myself, and I’ve had a lot of problems with them. First reason is the most important, though.