Hello, everybody!
I was wondering if anybody here familiar with the Air Strike Starter Kit could help me make a death-on-collision script for a game I am developing? When my airplane touches the terrain in the game, it does not blow up and die, but just travels along it like a car. When the enemy planes crash into the terrain, they just stay put and try to fly through it, to no avail. I want the terrain to kill any airplane that comes into contact with it, be it friendly or no.
Thanks!
sethestuff