When I click, the Laser doesn’t shoot (It was shooting before I implemented fireSpeed and fireDealy.)
I have the fireSpeed set to 50 in the Inspector.
#pragma strict
var laser : Rigidbody;
var force : float;
var position : Transform;
var fireSpeed : float;
var fireDelay : float;
function Update ()
{
if(Input.GetButtonDown("Fire1"))
{
if(fireDelay <= 0)
{
var instanceLaser = Instantiate(laser, transform.position, position.rotation);
instanceLaser.rigidbody.AddForce(position.right * force);
fireDelay= 1;
}
}
}
fireDelay = Time.deltaTime * fireSpeed;