Hey, I’m making a 2d maze game and I have added a mask to make the game a little harder. But the mask lets you look over walls as well. How do I make it so it looks like in the pictures below?
Before:
After:
I’m using a tilemap for the maze layout.
The mask is basically a giant rotating sprite that has a hole in the middle.
Of course it has to be dynamic as well.
Much thanks.
Hello @arjenvklaveren, its not build in, And its a little hard to make one, I suggest you to find an asset that do what you want.
I’ve done one for a little project for school that you can see here: SunStealer - YouTube
A little walkthrough of how i made it:
Raycast some rays in the view angle (number of rays depends of the shadow’s quality you want)
Save the distance in percent of the max view distance (0-1 scaled)
Create a render texture.
Create a compute shader that compare each pixels to the rays value if its outside the ray range so its black.
Use the render texture as cookie for a light.
This method is for sure not the best one ! But it meeted my needs
If you wan’t the package i can give you
But an asset from the store will be better i think 
Hope that will help you,
Raph