First, lemme introduce myself. My name is Stanley, I’m from Malaysia, I’ve been dabbling with game design but not quite serious yet, until very recently. I have decided, the game design notes that I wrote over a decade ago, and shelved it, I wanna pick it up again, and this time going in for real.
When I was 12 years old, I got a copy of RPG Maker 2003. And then we lost the software sigh. And then when I’m 13years old, in 2004, I would play around with paint in our familys pentium 4 PC, and print it out for me and my younger brothers to play as board game.
When I got to play hundreds of PC, playstation, a dozens of GBA games later, I would have an unquenchable thirst to make my game.
I would buy the Ragnarok Online Einbroch Data Book and would read it cover to cover every night, envisioning my would be game.
From 2009 until 2020 though, I would face many life’s hurdles which prevented from game making, but the passion never left me.
And now, I’m finally at opportune time to reembrace my game design passion.
I dabbled with RPG Maker 2003, XP, VX and VXAce.
But hving said that, I’m settling with Unity.
Perhaps you could tell me how to begin.
I would like to make, let’s leave business and marketing out for now, a game like Ragnarok Online 1. Where the 2d/2.5 Sprites, move and fight within 3d perspectives environment…with robust class systems, and with gathering and crafting systems like like Wakfu, and also with visual equips like Wakfu, where your avatar looks changes according to what you wear.
Tell me, where to begin