How to make a game like topple over?

Hey guys how did they make this kind of game.

here is the link to the game
‎Topple Over! on the App Store

  1. how did they make it run pretty smoothly on a phone
  2. how did they activate the blocks to make then fall nicely when they are struck.
  3. how do they detect how many pieces have fell on the ground even if i lands on a its own destructable block it still manages to detect it.
  4. how did they manage to do the nice starting animation of the blocks spawning.
  • It looks like they only use a few
    differently sized blocks with very
    minimal color variation. If the mesh
    is identical and the material is
    identical, GPU Instancing would make
    it run a lot smoother than it would
    otherwise.
    Unity - Manual: GPU instancing

  • As for the performance of the
    physics, it’s possible to write that
    into a compute shader and have it run
    a lot smoother than it would run on
    the cpu, but I highly doubt they’ve
    done that in this game. Rigidbodies
    would probably work just fine.

  • As for the animation, assuming these
    blocks are stored into an array as
    they’re loaded, they could be stored
    in order of their Y position,
    straight as they’re loaded from
    something like a json file, or if
    they’re just plain prefabs they could
    be ordered based on their Y value
    from lower to higher being top to
    bottom of the hierarchy. And then
    you’d just need to write a coroutine
    with loop and break of half a second
    or something, going through all of
    the items of the array or the
    children of the parent prefab which
    you’ve instantiated and do SetActive
    on each one of them. It’s pretty
    straight forward. I downloaded the
    game just to see how the animation
    looks, was expecting it to be more
    complicated.