How to make a gamebject wiggle slowly as it moves forward ?


I`m wondering how do i make my gameobject move like a snake while going forward.I have a rocked and i want it to mimic that movement while it moves.

Thanks :slight_smile:

You can get the best results from using an attached Rigidbody component and add force:

If you want to make the rocket start at a speed instantly you can set the Rigidbody’s velocity to the desired speed when it’s instantiated or when the game starts.