I’m developing a game in which you have to find a button in a room, for the script i’m using this and just putting it on the button
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class OnClickLoadNextLevel : MonoBehaviour {
void OnMouseUpAsButton() {
SceneManager.LoadScene (SceneManager.GetActiveScene().buildIndex + 1);
}
}
but this creates some weird bug where you can’t be too close to the button to click it, and it sometimes takes a few clicks to find the point at which it works, is there any other way i could do this?
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