I have a Plane that is inside a gameobject called NPC. I need the plane to always face south on the world axis. The npc parent is always changing its world axis and therefore changing the plane’s rotation. How can I set it up so that the plane is always facing south. I’ve tried
plane.transform.LookAt(Vector3.zero) and nothing, I’ve even tried this
plane.transform.eulerAngles = transform.TransformDirection(Vector3.zero);