I have a plane following the camera, and I would like it to keep its true color, without being affected by the light or the shadows depending on its orientation.
Unchecking “receive shadow” from the Mesh renderer component doesn’t solve this ?
Okay, I finally found out what was going on !
When I first tried to put my game object in a new layer so that it would not be affected by the light, I didn’t manage to do it, but I thought I did.
Now, I managed to move it in a new layer, and to configure the light so it doesn’t lightens this layer, and it works perfectly . Thanks you !