Hello Guys,
I want to make a simple RPG, where you can select objects, when the player selects one, the object should start to glow! How can I make it glow like in ESP cheats (It should not glow through walls)!
Sry for my bad Englisch i am thirteen years old from Germany…
Does it work? Looks like that source has an open issue saying it doesn’t work. In 2017 basic stuff like this should be implemented by default and available with a single api call controlling glow color and transparency level IMO. But then I’m always focused on efficiency. Of course in Unity that would translate to available as a component to add in the Inspector I guess.
OP looks like you’ll have to track it down and test various things until you find one that works. Then you can study the code and maybe be able to improve or otherwise customize it.
Here’s an example that would be terrible in this instance, but perfect in others. Chances are half the methods to create outlines don’t work in this instance, and the rest of them will still be quirky.
For glow on certain objects using URP. I found that this video is quick and solves all the glow problems. For 2022 version of course. I’m pretty sure there was one for 2021 version on their channel too. But here, hope it helps