I am using a line renderer for a sort of HUD / GUI element and want to make it have a glowing appearance, sort of neon or like a hologrid etc.
The glow isn’t to be applied to other objects because there are no other objects nearby it’d apply to, just want them to glow.
I understand emission is part of Unity’s GI and therefore it doesn’t seem the right sort of thing for this (and in practice has seemingly no effect).
Is the best option to create a material using a texture with transparency? What alternatives are there?
Thank you in advance.