How to make a GUI Texture follow a moving gameobject?

Hello, the game I am working on is a traffic management game. When A vehicle stops I want a GUI texture to pop up over it. This is in an isometric view cause when I attache GUI elements to a GO it just pops ups on the main camera.

You could use a GUITexture that is on a canvas set in “word space”. Therefore you can just set its position like you would for a game object.

Found the easiest solution! Just the the vehicle GO as the parent of the canvas and the canvas will follow the GO around.