I am making a “tappy flappy bird” kind of style game in 2d but basically the character goes in vertical instead of horizontal and you need to avoid the obstacles etc. The concept is that the character must stay in the center, when I move it to avoid obstacles (no matter if is right or left) it needs to get back to the center.
I would like to make a center of gravity based on the player, so it can moves on horizontal (both +x and -x) only and always get back to the center. I tried to use spring joints 2d and stuff and did a research to find something like that but didn’t got anywhere.
Any idea ??
PS: Unity 4.7.2