hello, i am fairly new to unity and have encountered this problem with my dash
Debug.Log(dashcount);
Debug.Log(dashCD2);
Debug.Log(dashCD1);
if (dashcount <= 0)
{
dashcount = 2;
Debug.Log("2");
}
//dash Main
if (Input.GetKeyDown(DashKey))
{
//counter
if (dashcount == 2 && dashCD1 == true)
{
DashChance1.interactable = false;
dashcount--;
Dash();
pm.Dashing = true;
dashcount -= 1;
dashCD1 = false;
Debug.Log("minused");
}
if (dashcount == 1 && dashCD2 == true)
{
DashChance1.interactable = false;
dashcount--;
Dash();
pm.Dashing = true;
dashcount -= 1;
dashCD2 = false;
Debug.Log("minused");
}
}
//dash timer
if (DashCDtimer > 0)
{
DashCDtimer -= Time.timeScale;
}
if (dashCD1 == false)
{
Debug.Log("true;");
Invoke("Dash1", 3);
DashChance1.interactable = true;
}
if (dashCD2 == false)
{
Invoke("Dash2", 3);
DashChance2.interactable = true;
}
}
private void Dash1()
{
dashCD1 = true;
}
private void Dash2()
{
dashCD2 = true;
}
the problem that when dashCD = false; my game dosent show the debug.log(“minused”) any suggestions to fix it basicly my timer works before the whole function can run i still cant figure it out