how to make a list of transform?

hi i know this question has been ask alot buuuut… quick question, how i can i make a list of transforms that can be use in instantiate to spawn a game object to specific areas where a game object’s transform is placed/set?

you can create an empty gameObject , and use its transform to spawn an object
200517-23.png

as here it is just an empty game object named “spawn enemy”

in the script only reference to the transform of that object