Hi guys,
I just wonder how i can get a little texture (32*32) to be “pixelated” in the rendering engine.
“pixelated” as opposite of blured.
because for now when you load a texture its automaticaly blured in the engine.
Thx
Paradoks
Hi guys,
I just wonder how i can get a little texture (32*32) to be “pixelated” in the rendering engine.
“pixelated” as opposite of blured.
because for now when you load a texture its automaticaly blured in the engine.
Thx
Paradoks
In the Inspector view of the texture, change “Filter Mode” to Point. (Filter Mode is underneath “Aniso Level”)
You may also want to turn Mip Maps off, but the Point thing should be all you need.
THX ! You are great !