How would I do this in strumpy shader editor:
Have a detail texture that uses a separate mask texture to determine where to show.
Any help would be greatly appreciated!
How would I do this in strumpy shader editor:
Have a detail texture that uses a separate mask texture to determine where to show.
Any help would be greatly appreciated!
Nevermind, I figured it out.
For other users researching this topic, would you mind explaining how you achieved it?
I multplied the detail texture with the mask, so it would only show the white areas on the mask.