How to make a mesh unaffected by light


I have a mesh on scene set to be self-illuminating,therefore I don’t wish any affection by other light sources.But looking through mesh and light inspector I didn’t find anything I could set to prevent the illumination :confused:

How to do such?

Sounds like you want an unlit shader, not a self-illum one. The former is all Emission, the later uses a channel to add light in addition to that from lights.