What i’m trying to do is basically just a car that a player can control. I tried many things, like ReplacePlayerForConnection method but can’t get it to work. Does anyone have any tips or something to give me.
I don’t think this was the “right” way to do it but right now I have a sci-fi guy that when he gets super close to the helicopter, the camera switches out and the player can fly the helicopter. What I did was I took all of the helicopter controls off the helicopter and put them into a control script attached to the original player object. When the guy gets close to the heli, the trigger collider on the helicopter calls a THIRD script on the player object that deactivates the guy’s controller and activates the heli controller. The heli controller is essentially “remote controlling” the helicopter and I move the original player object to a position that is not ever in view of the player (like -1000 below the terrain) Then when I press “L” on the keypad, the process is reversed, the player object is positioned x amount of feet to the right of helicopter and the controls switch back to the way they started.
That actually seems a reasonable way of doing it, how did I not think of that, I’ll have try this
Thank you!