"How to make a multiplayer fps with a soldier as a player and not a capsule? "

Hello,
I have been trying for a while to create a multiplayer fps with unity. I did a lot of research on the internet but couldn’t find anything. So I decided to go to the unity forum and ask you please to answer me on “how to make a multiplayer fps with a soldier with as a player and not a capsule?”

Thanks for your help.

Animated hit boxes should be separate from physics.

you might be referring to what people often call “true first person”

That is a term that if you google you will probably find many tutorials covering what to do. The basic idea is that you are just using a third person controller template, but you put the cameras position inside the character model’s head.

There will be some caveats you have to handle but that’s the gist of it.

You will still be using a capsule or some sort of collider to handle interactions with the player…

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Thank you very much !!!

Please stop cross-posting this question everywhere.

Thanks.

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