How to make a navmeshagent not rotate, when traveling to its destination?

So my game is 2.5D and i’m using navmesh for my enemy ai, and player clicking to move. However I don’t want the sprite to rotate to a angle i just want it to translate since it’s 2d. I’ve tried locking rotation on a rigidbody however that doesn’t work.

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Figured it out, very simple, in the navmeshagent component set angular speed to 0