How to make a networked game object with photon pun 2

What i want to do is make a cube that when one player moves it, it moves for everyone else and vice versa. I don’t want to use master clients ether because then only the master can move it from what I know. some specific details is I’m making a gorilla tag fan game. I got kind of working but when I am in the unity project and move it it doesn’t move in my headset. But on my headset I move it and it moves in the unity project