How to make a Particle System behave like a fluid?

Hi, how would I go about making particles stick to walls and other objects? I’m asking this because there’s collision detection with the Shuriken particle system. So how would you represent something like fluids with this? Blood spatters, rain drops, paint etc.
Should I just write a script and instantiate a spatter? Right now this seems like the only option, but I think it’s kind of impractical since the result would vary from object to object.

Hey Kensei

While I haven’t checked myself to see how it works, Shuriken definitely has an option for sending collision messages:

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Presumably if you enable this you will be able to listen to the signal and instantiate your splats.