How can I make a pause function that when a pause button is pressed, the game stops.
Do I really need to disable everything from every game object or is there an easier way to just stop everything?
How can I make a pause function that when a pause button is pressed, the game stops.
Do I really need to disable everything from every game object or is there an easier way to just stop everything?
var isPaused : boolean = false;
function Update()
{
if(Input.GetKeyDown("p"))
{
Pause();
}
}
When the P key is pressed it will try to run the Pause function. So, make a pause function.
function Pause()
{
if (isPaused == true)
{
Time.timeScale = 1;
isPaused = false;
}
else
{
Time.timeScale = 0;
isPaused = true;
}
That, i think, should work. Not tested or anything but the worst that can happen is that someone else will correct me =)
Fx:
function Update ()
{
if(Input.GetKeyDown("p"))
{
Time.timeScale = 0;
}
}
When the "P" key is pressed the game pauses. When you want to "Unpause" it just use:
Time.timeScale = 1;
Hope this helped :)
Try using this.
function Update () {
if (Input.GetKeyDown(KeyCode.P)) {
isPaused = !isPaused;
}
Time.timeScale = isPaused ? 0 : 1;
}