How to make a permeable mesh collider?

In Blender the collision modifier has a field called “Permeability.” When permeability is set to 0.5 then half of the particles bounce and half pass through the object. It is very easy to work with. I don’t see that field in Unity. What is the easiest way to get a permeable mesh in Unity? Can it be done without scripts?

No, it cannot be done without scripts.