Hello, I have a question, when I make a 2D pixel art game, I have a tilemap on which I can draw my sprites. Now let’s assume I build my game in 64x64 format. And it is sliced, so the opposite of top down (I don’t know what to call it). If I now want to make a house, which should not just be in a small tile, but should be a normal-sized house, how should I do that? Should I first make a house in a larger format (for example 256x256) and then slice it into individual sprites? Or should I do it as one big house or how should I do it then?
I don’t know if I got the idea but I would draw the house first and then put it on a tilemap using sliced sprites.