Here’s the script I’ve tried so far
using UnityEngine;
using System.Collections;
public class Moving_Platform_Script_2 : MonoBehaviour {
public Transform position1;
public Transform position2;
public float speed= 15f;
public bool Switch = false;
public bool start=false;
public GameObject player;
public GameObject platform;
void FixedUpdate(){
if(start==true){
// For these 2 if statements it's checking the position of the platform
if(transform.position==position2.position){
Switch=true;
}
if(transform.position==position1.position){
Switch=false;
}
if(Switch){
transform.position=Vector3.MoveTowards(transform.position, position1.position, speed*Time.deltaTime);
}
else{
transform.position=Vector3.MoveTowards(transform.position, position2.position, speed*Time.deltaTime);
}
}
}
void OnCollisionStay(Collision player){
if (Switch) {
player.transform.position=Vector3.MoveTowards(transform.position, position1.position, speed*Time.deltaTime);
}
else {
player.transform.position=Vector3.MoveTowards(transform.position, position2.position, speed*Time.deltaTime);
}
}
void OnCollisionEnter (Collision player){
if (start == false) {
start = true;
}
}
}
Any help would be appreciated