Hi guys, I’m making a game where you are supposed to shoot, and this projectile can be reflected by an specific kind of wall.
(Something like this)
I was thinking about creating a prefab based on the projectile (a copy), instantiate it and apply a force to it with the original projectile’s values but in negative ones (for position and rotation).
Is this an efficient way of doing it or is there any better solution?
maybe watch breakout tut
Do you have any link?