How to make a ragdoll is kinematic entirely.

I want to make a character controller with the iskinematic function for all of his body parts. But I want to know if the function move vector, works, when an arm or leg, is set to kinematic. I cant do that.

How can I first convert all the ragdoll to non kinematic? And then how can I use a vector 3 translate or move, to move a non kinematic character?

Hi! May be something along these lines will help? That’s how I do it when I need to switch the ragdoll state:

void Update()
{
    if(condition == true)
    {
        foreach(Rigidbody rb in GetComponentsInChildren<Rigidbody>())
        {
            rb.isKinematic = true;
        }
    }
    else
    {
        foreach(Rigidbody rb in GetComponentsInChildren<Rigidbody>())
        {
            rb.isKinematic = false;
        }
    }

    Vector3 dir = (target.position - transform.position).normalized;
    dir *= speed * Time.deltaTime;

    transform.Translate(dir, Space.World);

    // or if you want to use your character controller...
    //characterController.Move(dir);
}