I wonder how it’s possible to write in a script a reference to an other script using variables.
I explain. For example:
private MyBehavior myBehavior;
public Float storeTestFloat;
public override void OnUpdate()
storeTestFloat.Value = myBehavior.testFloat;
With this example. We are accessing the variable “testFloat” from the script names MyBehavior.
Now how I can do if I want to set my script name and his variable name using variables?
storeTestFloat.Value = MyVariableScriptName.MyFloatVariableName;
So with this, I will be able to use this script with variables instead of making multiples.
I know, my questions are most of the time not simple, but I know some of you are very talented, and I’m sure some of you can enlighten me
Since you already know the gameObject you want to reference and the script name in that gameObject, I think you could just do
DudeGameObject.GetComponent(MyVariableScriptName) and then follow the 2nd link i posted. Something like:
Component attachedScript = DudeGameObject.GetComponent(MyVariableScriptName);
int myValue = (int)( attachedScript.GetType().GetField(MyFloatVariableName).GetValue(attachedScript);)
Shouldn’t this work
public “NAMEOFSCRIPT” “Name whatever you want it to be”
So for example
public PlayerHealth pHealth;
Then in your Update or whatever can can do something like,
pHealth.Die = true;
^^ That’s how to access a bool.
But everything has to be in PUBLIC to access.
But aside from that, all you have to do is drag and drop the script/Object containing the script into the pHealth slot.