hi,
i am working on a game and if you know halo, the master chief’s helmet has reflection (of corse)
but how do u make it in unity3d?
please help
thanks,
-gie
Not quite sure if i got what you mean, but i’d guess they used a standard cubemap and thats it.
Halo uses a very small gold texture as a cubemap for just the visor. You can see for yourself by purchasing Halo for PC then downloading Halo Custom Edition, which exposes all the graphics files used to create Halo.
Recomemded highly just as a learning experience.
zipper
hello zipper, how the guff can you assign it to the texture superoof