How to make a Rigidbody Ignore all Physics Material?

I have a character that is a rigidbody, and while I do want physics to interact with it (it is not kinematic), I also do not want any physics materials to affect it. I do, however, want other random physics object to interact with physics materials, so I cannot just simply set a default zeroed out physics material for my terrain.

Is there a way I can have a rigidbody not be affected by physics materials?

Can’t you just add a physics material to the player, all zero and using minimum on friction and bounce combine?