I need of a rotation movement that occurs gradually and not immediately as the follow code:
transform.up = target.transform.position - transform.position
I need of a rotation movement that occurs gradually and not immediately as the follow code:
transform.up = target.transform.position - transform.position
Try Vector3.RotateTowards()
or Quaternion.RotateTowards()
This can gradually rotate an object to a fixed rotation. @Fureneshi
I find the answer in follow site: