How to make a "Run Stop" animation?

Hello there,

ive a basic 2D game where you control a character with idle,jump, run animations etc. They all work fine. Now i wanted to add a “Run Stop” animation like when the player is pressing
left/right arrow key and then releasing it so the stop animation of the character starts.

But i dont know how to detect it. How can i say: “here you have to play the Run Stop Animation” ?.

Tryed several stuff non working. Thanks in advice

My code so far looks like this:

public float maxSpeed = 10.0F;

Animator anim;

void Start(){

anim = GetComponent();

}

void FixedUpdate(){

float move = Input.GetAxis("Horizontal");

//mathf abs because we do not want any negative values if we are moving 1 or -1 it just passes 1

anim.SetFloat("Speed",Mathf.Abs(move));
//just move left or right 
//we do not need time.deltatime because we are in fixedupdate

rigidbody2D.velocity = new Vector2(move * maxSpeed, rigidbody2D.velocity.y);

}

Look at the Unity Script Reference for GetComponent. You’re not calling any type. The Script ref only shows an example in UnityScript, so I’ve provided a C# Example:

anim = GetComponent<Animator>();